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	<id>https://wiki.keii.dev/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ford</id>
	<title>Joyful&#039;s Civilization - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.keii.dev/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ford"/>
	<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php/Special:Contributions/Ford"/>
	<updated>2026-07-18T16:39:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.3</generator>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Recipes&amp;diff=537</id>
		<title>Recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Recipes&amp;diff=537"/>
		<updated>2025-11-05T05:21:57Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Most Important One==&lt;br /&gt;
[[File:Cornucopia Recipe.png|frame|left|1x Beetroot, 1x Carrot, 1x Potato, 1x Wheat, 1x Pumpkin, 1x Sweet Berry, 1x Cocoa Beans, 1x Sugar, 1x Watermelon Slice, makes a Cornucopia]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Bait Recipes==&lt;br /&gt;
[[File:Beef to Bait Recipe.png|frame|left|Raw Beef makes 12x bait]]&lt;br /&gt;
[[File:Pork to Bait Recipe.png|frame|left| Raw Porkchop makes 12x bait]]&lt;br /&gt;
[[File:Mutton to Bait Recipe.png|frame|left|Raw Mutton makes 8x bait]]&lt;br /&gt;
[[File:Chicken to Bait Recipe.png|frame|left|Raw Chicken makes 8x bait]]&lt;br /&gt;
[[File:Rabbit to Bait Recipe.png|frame|left|Raw Rabbit makes 8x bait]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Horse Equipment==&lt;br /&gt;
[[File:Saddle Recipe.png|frame|left|3 Leather and 1 Iron Ingot makes 1 Saddle]]&lt;br /&gt;
[[File:Iron Horse Armor.png|frame|left|7 Iron Ingots makes Iron Horse Armor]]&lt;br /&gt;
[[File:Golden Horse Armor.png|frame|left|7 Gold Ingots makes Gold Horse Armor]]&lt;br /&gt;
[[File:Diamond_Horse_Armour_Recipe.png|frame|left|1 Diamond and 6 Steel makes Diamond Horse Armor]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Navigation==&lt;br /&gt;
[[File:Compass_recipe.png|frame|left|4x Bronze Ingot and 1x Iron Ingot makes a Compass]]&lt;br /&gt;
[[File:Clock Recipe.png|frame|left|4x Gold Ingot and 1x Iron Ingot makes a Clock]]&lt;br /&gt;
[[File:Rail Recipe.png|frame|left|6x Iron Ingots and 1x Stick makes 48x Rails]]&lt;br /&gt;
[[File:Powered Rail Recipe.png|frame|left|6x Gold Ingots and 1x Stick makes 6x Powered Rails]]&lt;br /&gt;
[[File:Lead Recipe.png|frame|left|5x String makes a Lead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:Copper Anvil Recipe.png|frame|left|3x Copper Block and 4x Copper Ingot make a Copper Anvil]]&lt;br /&gt;
[[File:Smith_Table_Recipe.png|frame|left|8x Iron Ingots and 1x Crafting Table makes a Smithing Table]]&lt;br /&gt;
[[File:Bronze Ingot Recipe.png|frame|left|1x Copper Ingot and 1x Quartz makes a Bronze Ingot. Can be crafted in any tier of anvil]]&lt;br /&gt;
[[File:Bronze to Iron.png|frame|left|Bronze Armour is upgraded to Iron with an Iron Block in an Anvil]]&lt;br /&gt;
[[File:Iron Anvil Recipe.png|frame|left|3x Iron Blocks, 3x Iron Ingots, and 1x Copper Anvil make an Iron Anvil]]&lt;br /&gt;
[[File:Iron Clump Recipe.png|frame|left|4x Iron Ingots  makes an Iron Clump]]&lt;br /&gt;
[[File:Steel Ingot Recipe.png|frame|left|1x Iron Clump and 1x Coal Block makes a Steel Ingot. Requires an Iron Anvil or better]]&lt;br /&gt;
[[File:Diamond Anvil Recipe 2.png|frame|left|5x Obsidian, 1x Diamond, and 1x Iron Anvil make a Diamond Anvil]]&lt;br /&gt;
[[File:Obsidian Cast Recipe.png|frame|left|8x Obsidian and 1x Steel Ingot make an Obsidian Cast]]&lt;br /&gt;
[[File:Steel to Diamond.png|frame|left|Steel Armour is upgraded to Diamond with an Obsidian Cast and a Diamond in a Smithing Table]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
[[File:Pointed Dripstone Recipe.png|frame|left|1x Dripstone makes 4x Pointed Dripstone]]&lt;br /&gt;
[[File:Wool to String.png|frame|left|1x of any color Wool makes 1x String]]&lt;br /&gt;
[[File:Bucket Recipe.png|frame|left|3x Steel Ingot makes a Bucket! Iron can no longer craft buckets]]&lt;br /&gt;
[[File:Bell Recipe.png|frame|left|5x Gold Ingots and 1x Stick makes a Bell, to annoy all your friends!]]&lt;br /&gt;
[[File:Gunpowder Recipe.png|frame|left|5x Charcoal and 4x Bonemeal makes Gunpowder]]&lt;br /&gt;
[[File:Bronze Sheers Recipe.png|frame|left|2x Bronze makes shears]]&lt;br /&gt;
[[File:Mojang Banner Pattern.png|frame|left|Mojang Banner Pattern crafting recipe. Normally requires an enchanted golden apple in vanilla]]&lt;br /&gt;
[[File:Creeper Banner Pattern.png|frame|left|Creeper Banner Pattern crafting recipe. Normally requires a creeper skull in vanilla]]&lt;br /&gt;
[[File:Skull Banner Pattern.png|frame|left|Skull Banner Pattern crafting recipe. Normally requires a wither skeleton skull in vanilla]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
[[File:Sentry Recipe.png|frame|left|7x Iron, 1x Gold, and 1x Cobblestone makes a Sentry Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Vex Recipe.png|frame|left|7x Iron, 1x Gold, and 1x Iron Sword makes a Vex Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wild Recipe.png|frame|left|7x Iron, 1x Gold, and 1x Mossy Cobblestone makes a Wild Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Coast Recipe.png|frame|left|7x Iron, 1x Gold, and 1x Sand makes a Coast Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dune Recipe.png|frame|left|7x Gold Ingot, 1x Sand, and 1x Cactus make a Dune Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wayfinder Recipe.png|frame|left|7x Bronze, 1x Diamond, and 1x Terracotta make a Wayfinder Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Raiser Recipe.png|frame|left|7x Bronze, 1x Gold, and 1x Red Terracotta makes a Raiser Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shaper Recipe.png|frame|left|Its the same as the rest but with Blue Terracotta]]&lt;br /&gt;
&lt;br /&gt;
[[File:Host Recipe.png|frame|left|if you can&#039;t notice the pattern by now its your own fault, yellow terracotta]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ward Recipe.png|frame|left|jeez I really hope I spelled terracotta right, oh this one is cobbled deepslate]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silence Recipe.png|frame|left|its obsidian duh]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tide Recipe.png|frame|left|prismarine, is anybody reading this anymore?]]&lt;br /&gt;
&lt;br /&gt;
[[File:Snout Recipe.png|frame|left|yikes, chiseled polished blackstone]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rib Recipe.png|frame|left|netherrack]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eye Recipe.png|frame|left|if you use this one you&#039;re just weird, if you don&#039;t know what that block is @Ford in the rift discord]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spire Recipe.png|frame|left|7x Gold Ingot, 1x Iron, and 1x Amethyst Block makes a Spire Armor Trim (this one isn&#039;t bad)]]&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Skull_Banner_Pattern.png&amp;diff=536</id>
		<title>File:Skull Banner Pattern.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Skull_Banner_Pattern.png&amp;diff=536"/>
		<updated>2025-11-05T05:19:12Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skull Banner Pattern&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Creeper_Banner_Pattern.png&amp;diff=535</id>
		<title>File:Creeper Banner Pattern.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Creeper_Banner_Pattern.png&amp;diff=535"/>
		<updated>2025-11-05T05:18:17Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creeper Banner Pattern&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Mojang_Banner_Pattern.png&amp;diff=534</id>
		<title>File:Mojang Banner Pattern.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Mojang_Banner_Pattern.png&amp;diff=534"/>
		<updated>2025-11-05T05:16:45Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mojang banner pattern&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Bronze_Ingot_Recipe.png&amp;diff=533</id>
		<title>File:Bronze Ingot Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Bronze_Ingot_Recipe.png&amp;diff=533"/>
		<updated>2025-11-05T05:10:49Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bronze ingot recipe&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Steel_Ingot_Recipe.png&amp;diff=532</id>
		<title>File:Steel Ingot Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Steel_Ingot_Recipe.png&amp;diff=532"/>
		<updated>2025-11-05T05:09:57Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Requires an iron anvil or better&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Civilisation_Mechanics&amp;diff=530</id>
		<title>Civilisation Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Civilisation_Mechanics&amp;diff=530"/>
		<updated>2025-11-01T16:06:14Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Civilisation Mechanics==&lt;br /&gt;
===Animal Breeding===&lt;br /&gt;
[[Animal Breeding]] requires more crops per animal and animals take twice as long to breed again, requiring a minimum cooldown of 10 minutes after breeding&lt;br /&gt;
&lt;br /&gt;
===Crop Growth===&lt;br /&gt;
[[Crop Growth]] is three times slower than vanilla due to reduced random tick speed. Additionally, crops, aside from mushrooms and glowberries, cannot grow if sky-light is blocked (except by glass and similar blocks).&lt;br /&gt;
&lt;br /&gt;
Crops are also region-locked and can only be grown in the correct biomes.&lt;br /&gt;
&lt;br /&gt;
===Bucket Changes===&lt;br /&gt;
[[Bucket Changes | Water buckets]] require stamina to pick up, drop, fill, and empty. A full bucket will also reduce your speed and use stamina to jump.&lt;br /&gt;
&lt;br /&gt;
Buckets cannot pick up or place lava. Powder snow and milk buckets are unchanged.&lt;br /&gt;
&lt;br /&gt;
You can only fill a cauldron up to two thirds of the way full with water bottles to prevent bypassing the water carrying restriction.&lt;br /&gt;
&lt;br /&gt;
===Stack Size===&lt;br /&gt;
Maximum stack size is limited to 16 for food items, and 3 for firework rockets&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
[[Fishing]] will now return only junk items unless using bait, crafted from meat.&lt;br /&gt;
&lt;br /&gt;
===Mobs===&lt;br /&gt;
Mobs have the same AI as vanilla but deal increased melee damage. Mobs are unable to pick up items and also will not drop items when killed.&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Civilisation_Mechanics&amp;diff=529</id>
		<title>Civilisation Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Civilisation_Mechanics&amp;diff=529"/>
		<updated>2025-11-01T16:05:56Z</updated>

		<summary type="html">&lt;p&gt;Ford: /* Bucket Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Civilisation Mechanics==&lt;br /&gt;
===Animal Breeding===&lt;br /&gt;
[[Animal Breeding]] requires more crops per animal and animals take twice as long to breed again, requiring a minimum cooldown of 10 minutes after breeding&lt;br /&gt;
&lt;br /&gt;
===Crop Growth===&lt;br /&gt;
[[Crop Growth]] is three times slower than vanilla due to reduced random tick speed. Additionally, crops, aside from mushrooms and glowberries, cannot grow if sky-light is blocked (except by glass and similar blocks).&lt;br /&gt;
&lt;br /&gt;
Crops are also region-locked and can only be grown in the correct biomes.&lt;br /&gt;
&lt;br /&gt;
===Bucket Changes===&lt;br /&gt;
[[Bucket Changes | Water buckets]] require stamina to pick up, drop, fill, and empty. A full bucket will also reduce your speed and use stamina to jump.&lt;br /&gt;
&lt;br /&gt;
Buckets cannot pick up or place lava. Powder snow and milk buckets are unchanged.&lt;br /&gt;
&lt;br /&gt;
You can only fill a cauldron up to 2/3rds with water bottles to prevent bypassing the water carrying restriction&lt;br /&gt;
&lt;br /&gt;
===Stack Size===&lt;br /&gt;
Maximum stack size is limited to 16 for food items, and 3 for firework rockets&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
[[Fishing]] will now return only junk items unless using bait, crafted from meat.&lt;br /&gt;
&lt;br /&gt;
===Mobs===&lt;br /&gt;
Mobs have the same AI as vanilla but deal increased melee damage. Mobs are unable to pick up items and also will not drop items when killed.&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Crop_Growth&amp;diff=528</id>
		<title>Crop Growth</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Crop_Growth&amp;diff=528"/>
		<updated>2025-11-01T14:33:28Z</updated>

		<summary type="html">&lt;p&gt;Ford: /* Other Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Crop Growth==&lt;br /&gt;
Random tick speed is a third of vanilla, so all plants grow at a third of the speed&lt;br /&gt;
Most plants cannot grow underground. This is measured by sky-light level, so anything blocking sky-light access (except certain blocks that don’t, like glass) will prevent crops underneath from growing.&lt;br /&gt;
Bonemeal does not work to bypass the sky-light limit, however, Mushrooms, glowberries, and vines can grow underground.&lt;br /&gt;
&lt;br /&gt;
==Regional Crops==&lt;br /&gt;
Every crop type may only grow in certain biomes. Each biome is limited to growing 1-2 different types of crops&lt;br /&gt;
Bonemeal does not work to bypass the regional crop limit&lt;br /&gt;
Crops can be found growing naturally in their respective biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Biomes !! Crop &lt;br /&gt;
|-&lt;br /&gt;
| Savannah, Plains, Swamps || Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Taiga Biomes || Sweet Berries, Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
| Jungle || Cocoa Beans, Melon&lt;br /&gt;
|-&lt;br /&gt;
| Forests || Carrots&lt;br /&gt;
|-&lt;br /&gt;
| Jagged Peaks, Stony Peaks, Windswept Hills, Desert, Badlands || Potatoes&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Plains, Cherry Grove, Frozen Peaks || Beetroot&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Sugarcane&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Changes==&lt;br /&gt;
Composting any item has a flat 25% chance to succeed, resulting in a lower chance than vanilla. Suspicious stew can also no longer grant saturation, instead granting haste for 8 seconds.&lt;br /&gt;
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[[File:Crown Prince Flesh.png|thumb|cemter| Fleshman wants you to farm your heart out]]&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Crop_Growth&amp;diff=522</id>
		<title>Crop Growth</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Crop_Growth&amp;diff=522"/>
		<updated>2025-10-31T11:13:34Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Crop Growth==&lt;br /&gt;
Random tick speed is a third of vanilla, so all plants grow at a third of the speed&lt;br /&gt;
Most plants cannot grow underground. This is measured by sky-light level, so anything blocking sky-light access (except certain blocks that don’t, like glass) will prevent crops underneath from growing.&lt;br /&gt;
Bonemeal does not work to bypass the sky-light limit, however, Mushrooms, glowberries, and vines can grow underground.&lt;br /&gt;
&lt;br /&gt;
==Regional Crops==&lt;br /&gt;
Every crop type may only grow in certain biomes. Each biome is limited to growing 1-2 different types of crops&lt;br /&gt;
Bonemeal does not work to bypass the regional crop limit&lt;br /&gt;
Crops can be found growing naturally in their respective biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Biomes !! Crop &lt;br /&gt;
|-&lt;br /&gt;
| Savannah, Plains, Swamps || Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Taiga Biomes || Sweet Berries, Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
| Jungle || Cocoa Beans, Melon&lt;br /&gt;
|-&lt;br /&gt;
| Forests || Carrots&lt;br /&gt;
|-&lt;br /&gt;
| Jagged Peaks, Stony Peaks, Windswept Hills, Desert, Badlands || Potatoes&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Plains, Cherry Grove, Frozen Peaks || Beetroot&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Sugarcane&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Changes==&lt;br /&gt;
Composting any item has a flat 20% chance to succeed, resulting in a lower chance than vanilla. Suspicious stew can also no longer grant saturation, instead granting haste for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
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[[File:Crown Prince Flesh.png|thumb|cemter| Fleshman wants you to farm your heart out]]&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Crop_Growth&amp;diff=521</id>
		<title>Crop Growth</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Crop_Growth&amp;diff=521"/>
		<updated>2025-10-31T11:10:30Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Crop Growth==&lt;br /&gt;
Random tick speed is a third of vanilla, so all plants grow at a third of the speed&lt;br /&gt;
Most plants cannot grow underground. This is measured by sky-light level, so anything blocking sky-light access (except certain blocks that don’t, like glass) will prevent crops underneath from growing.&lt;br /&gt;
Bonemeal does not work to bypass the sky-light limit, however, Mushrooms, glowberries, and vines can grow underground.&lt;br /&gt;
&lt;br /&gt;
==Regional Crops==&lt;br /&gt;
Every crop type may only grow in certain biomes. Each biome is limited to growing 1-2 different types of crops&lt;br /&gt;
Bonemeal does not work to bypass the regional crop limit&lt;br /&gt;
Crops can be found growing naturally in their respective biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Biomes !! Crop &lt;br /&gt;
|-&lt;br /&gt;
| Savannah, Plains, Swamps || Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Taiga Biomes || Sweet Berries, Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
| Jungle || Cocoa Beans, Melon&lt;br /&gt;
|-&lt;br /&gt;
| Forests || Carrots&lt;br /&gt;
|-&lt;br /&gt;
| Jagged Peaks, Stony Peaks, Windswept Hills, Desert, Badlands || Potatoes&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Plains, Cherry Grove, Frozen Peaks || Beetroot&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Sugarcane&lt;br /&gt;
|}&lt;br /&gt;
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[[File:Crown Prince Flesh.png|thumb|cemter| Fleshman wants you to farm your heart out]]&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Crop_Growth&amp;diff=520</id>
		<title>Crop Growth</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Crop_Growth&amp;diff=520"/>
		<updated>2025-10-31T11:09:55Z</updated>

		<summary type="html">&lt;p&gt;Ford: /* Regional Crop Growth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Regional Crop Growth==&lt;br /&gt;
Random tick speed is a third of vanilla, so all plants grow at a third of the speed&lt;br /&gt;
Most plants cannot grow underground. This is measured by sky-light level, so anything blocking sky-light access (except certain blocks that don’t, like glass) will prevent crops underneath from growing.&lt;br /&gt;
Bonemeal does not work to bypass the sky-light limit, however, Mushrooms, glowberries, and vines can grow underground.&lt;br /&gt;
&lt;br /&gt;
==Regional Crops==&lt;br /&gt;
Every crop type may only grow in certain biomes. Each biome is limited to growing 1-2 different types of crops&lt;br /&gt;
Bonemeal does not work to bypass the regional crop limit&lt;br /&gt;
Crops can be found growing naturally in their respective biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Biomes !! Crop &lt;br /&gt;
|-&lt;br /&gt;
| Savannah, Plains, Swamps || Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Taiga Biomes || Sweet Berries, Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
| Jungle || Cocoa Beans, Melon&lt;br /&gt;
|-&lt;br /&gt;
| Forests || Carrots&lt;br /&gt;
|-&lt;br /&gt;
| Jagged Peaks, Stony Peaks, Windswept Hills, Desert, Badlands || Potatoes&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Plains, Cherry Grove, Frozen Peaks || Beetroot&lt;br /&gt;
|-&lt;br /&gt;
| Everywhere || Sugarcane&lt;br /&gt;
|}&lt;br /&gt;
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[[File:Crown Prince Flesh.png|thumb|cemter| Fleshman wants you to farm your heart out]]&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Main_Page&amp;diff=495</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Main_Page&amp;diff=495"/>
		<updated>2025-10-30T22:37:21Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Page Under Refactoring =&lt;br /&gt;
&lt;br /&gt;
This page is being reworked. In the meantime, [[Archive]] contains a backup of the old main page.&lt;br /&gt;
&lt;br /&gt;
= Quick Links =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-collapse: collapse; display: flex; flex-direction: row; flex-wrap: wrap; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
{{ImageButton|Crafting_Recipes.png|Crafting Recipes|link=[[Recipes]]}}&lt;br /&gt;
{{ImageButton|Map_Generation.png|Map Generation|link=[[Map_Generation]]}}&lt;br /&gt;
{{ImageButton|Progression_Changes.png|Progression Mechanics|link=[[Progression Mechanics]]}}&lt;br /&gt;
{{ImageButton|Player_Mechanics.png|Player Mechanics|link=[[Player_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Civilisation_Mechanics.png|Civilisation Mechanics|link=[[Civilisation_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Meta_Mechanics.png|Meta Mechanics|link=[[Meta_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Tips_and_Tricks.png|Tips and Tricks|link=[[Tips_And_Tricks]]}}&lt;br /&gt;
{{ImageButton|List_Of_Commands.png|List of Commands|link=[[:Category:Commands]]}}&lt;br /&gt;
{{ImageButton|List_Of_All_Mechanics.png|List of Mechanics|link=[[:Category:Mechanics]]}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Basics =&lt;br /&gt;
[[File:The boys.png|thumb|Rift Team aura farming with the new gear]]&lt;br /&gt;
Welcome to Joyful’s Rise of Civilizations Experiment. This experiment will use a custom plugin called CivCore which changes the game in quite a few ways to incentivize cooperation and empower players. This experiment is NOT like a normal Minecraft civilizations event. This experiment is NOT like a normal Minecraft civilizations event. The only rules that are enforced by admins are:&lt;br /&gt;
&lt;br /&gt;
*No cheating&lt;br /&gt;
*No harassment&lt;br /&gt;
*No racism/sexism&lt;br /&gt;
*No combat logging&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breaking any of these rules will result in a ban.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
This experiment is a challenge. Players who enjoy problem solving and overcoming challenges will enjoy this event.&lt;br /&gt;
Unlike other Minecraft civilization events, actions such as RDM and Griefing are not against the rules. Although admins do not enforce rules against these actions, players are encouraged to enforce these rules themselves in order to protect themselves and their builds. In order to empower players to do this: &#039;&#039;&#039;[[Revive System|Death is (almost) permanent.]]&#039;&#039;&#039; &lt;br /&gt;
=== Reviving Players ===&lt;br /&gt;
The only way a player can rejoin the experiment is if another player in the game brings them back via a [[Revive System|costly sacrifice of food]]. This cost will increase exponentially for each time the same person is revived. The crops that are required to bring a player back only grow in [[List of Crop Biomes|specific biomes]].&lt;br /&gt;
&lt;br /&gt;
=== Downed System ===&lt;br /&gt;
Because of the increased consequences of death, we&#039;ve also added a Downed But Not Out (DBNO) system. When a player&#039;s health hits 0, instead of immediately dying, they get &amp;quot;downed&amp;quot; with a chance to be revived. When a player is downed, they have 60s before they die for good. Another player can revive them by right clicking on the downed player to open a GUI, then clicking the &amp;quot;revive&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
=== Health Rework ===&lt;br /&gt;
Health no longer regenerates like normal. Instead of regening when your hunger is full, it will very slowly regen over time. Potions are disabled so the only way you can regen faster is through Bottles of Water which heal 1 heart.&lt;br /&gt;
&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
This experiment uses a [[Stamina System|stamina system]]. Stamina does NOT get used by actions such as: sprinting, jumping, crafting, or smithing. Stamina DOES get used by actions such as: breaking blocks, placing blocks, fishing, hitting players, and farming. Stamina takes a decent time to regenerate, and this is by design. If you run out of stamina, the &amp;quot;stamina cost&amp;quot; for those actions hits your hunger bar instead. When your hunger bar is empty, you can no longer perform actions that require stamina.&lt;br /&gt;
&lt;br /&gt;
=== Progression ===&lt;br /&gt;
Wood and Stone function exactly like vanilla. [[Bronze]] is an alloy, which is made by combining Copper and Quartz (which spawns in the overworld) in a [[Copper Anvil]]. Iron is not required to progress from Bronze to Steel, however Iron is very useful for its much higher durability compared to Bronze. [[Steel]] is an alloy of Coal Blocks and [[Iron Clumps]]. Diamonds are combined with steel gear in a [[Smithing Table]] to make Diamond armor/weapons/tools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ores ===&lt;br /&gt;
Ores do not spawn like they do in vanilla, they are much much rarer. Caves will RARELY have ores exposed. Ores are scattered by default and will require extensive strip mining to find. However, localized deposits exist in specific areas where ore spawn in veins (which are interspersed with &amp;quot;vein&amp;quot; blocks such as blackstone and smooth basalt) and are easier to find. &lt;br /&gt;
&lt;br /&gt;
Coal Sheets generate in a similar way but instead of winding veins they spawn in large flat sheets at the same Y-Level. They can be followed much easier then typical veins.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
Enchantments no longer work like they do in vanilla. There is no enchantment table. Instead, enchantments take place in a [[Diamond Anvil]]. Enchanting requires a piece of the material of what you&#039;re enchanting. &lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
Fishing now takes stamina, but more importantly fishing now requires [[Bait|bait]]. Bait is made from any raw meat in a crafting table. If you fish without bait you only get junk items. The list of junk items you can fish up has been changed to not include enchanted books.&lt;br /&gt;
&lt;br /&gt;
=== Animal Breeding ===&lt;br /&gt;
Animals require more crops to enter love mode! For example, cows and sheep now require 8x Wheat instead of only 1x. In order to make animals enter love mode, you need to have at least the required quantity of crop. For the rest of the animals, they require 16x of their normal crop (pigs require 16x carrots, chickens 16x seeds, etc.)&lt;br /&gt;
&lt;br /&gt;
= Reasoning for the Event =&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: lightgrey;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;It started with YouTuber Magic Gum, who had been theorizing on his channel about how human history would have been different if humanity existed in Minecraft. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magic Gums&#039; rules had to be very strict and very guided to get players to cooperate. The most blatant of these rules being literally telling them &amp;quot;form a civilization to advance to the next level&amp;quot;. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;d like to propose that the reason players had to be forced to cooperate by weeding out antisocial players and imposing rules and expectations was because of the individualistic nature of Minecraft&#039;s production loop. [If] this individualistic production loop was replaced by a social production loop, players wouldn&#039;t need to be coerced into cooperation by outside rules and would lead to much more interesting and divergent [civilizations].  &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is why social anxiety is rooted in our DNA. [Our] ancestors who were scared of being shunned or exiled by their tribe would be biologically incentivized to cooperate and to form these relations to avoid being left to fend for themselves. Of course, we don&#039;t need to simulate anxiety in Minecraft. We just need to provide the conditions which gave rise to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
— Joyful, &#039;&#039;The problem with simulating society in Minecraft&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Progression_Mechanics&amp;diff=494</id>
		<title>Progression Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Progression_Mechanics&amp;diff=494"/>
		<updated>2025-10-30T22:36:32Z</updated>

		<summary type="html">&lt;p&gt;Ford: Created page with &amp;quot;==Progression Mechanics== Progression is no longer the standard Wood-&amp;gt; Stone-&amp;gt; Iron-&amp;gt; Diamond-&amp;gt; Netherite. We have now added Bronze and Steel. ===Tool Tiers=== All  tool crafting recipes have the shame shaped crafting. There are however different tool materials with different ways to obtain them.  ===Anvil Tiers=== There are now 3 tiers of  anvil that you will need to craft to progress through the tool tiers.  ===Diamond Tools=== Diamond...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Progression Mechanics==&lt;br /&gt;
Progression is no longer the standard Wood-&amp;gt; Stone-&amp;gt; Iron-&amp;gt; Diamond-&amp;gt; Netherite. We have now added Bronze and Steel.&lt;br /&gt;
===Tool Tiers===&lt;br /&gt;
All [[Tool Tiers| tool]] crafting recipes have the shame shaped crafting. There are however different tool materials with different ways to obtain them.&lt;br /&gt;
&lt;br /&gt;
===Anvil Tiers===&lt;br /&gt;
There are now 3 tiers of [[Anvil Tiers| anvil]] that you will need to craft to progress through the tool tiers.&lt;br /&gt;
&lt;br /&gt;
===Diamond Tools===&lt;br /&gt;
[[Diamond Tools]] are the strongest equipment you&#039;ll be able to get. They require fewer diamonds to acquire but require more complex progression.&lt;br /&gt;
&lt;br /&gt;
===Armour Trims===&lt;br /&gt;
[[Armour Trims]] Are cheaper to craft and require dye instead of ores to apply to armour.&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Armour_Trims&amp;diff=493</id>
		<title>Armour Trims</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Armour_Trims&amp;diff=493"/>
		<updated>2025-10-30T22:35:49Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armour Trims==&lt;br /&gt;
Alongside armour templates being cheaper to [[Recipes| craft]]. Armour trims are also cheaper to apply. Instead of using an ore they can be crafted with a corresponding dye:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Dye !! Material&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Lapis&lt;br /&gt;
|-&lt;br /&gt;
| Red || Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Orange || Copper&lt;br /&gt;
|-&lt;br /&gt;
|White || Quartz&lt;br /&gt;
|-&lt;br /&gt;
|Light Gray || Iron&lt;br /&gt;
|-&lt;br /&gt;
|Cyan || Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Purple || Amethyst&lt;br /&gt;
|-&lt;br /&gt;
| Lime || Emerald&lt;br /&gt;
|-&lt;br /&gt;
| Gray || Netherite&lt;br /&gt;
|-&lt;br /&gt;
| Yellow || Gold&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Diamond_Tools&amp;diff=492</id>
		<title>Diamond Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Diamond_Tools&amp;diff=492"/>
		<updated>2025-10-30T22:29:17Z</updated>

		<summary type="html">&lt;p&gt;Ford: Added Image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Diamond Equipment==&lt;br /&gt;
Diamond equipment now require much fewer diamonds to craft.&lt;br /&gt;
&amp;lt;br/&amp;gt;Instead of using the vanilla crafting recipe, diamond equipment is now crafted like Netherite equipment. &lt;br /&gt;
&amp;lt;br/&amp;gt;To craft diamond equipment, you will need an obsidian template, crafted with obsidian and steel, a smithing table, and a single diamond. &lt;br /&gt;
&amp;lt;br/&amp;gt; Then combine the template, diamond, and a piece of steel equipment in the smithing table to get the diamond version.&lt;br /&gt;
[[File:Steel to Diamond.png|thumb|center|Crafting Diamond Armour in a smithing table requires]]&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Tools_Tiers&amp;diff=491</id>
		<title>Tools Tiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Tools_Tiers&amp;diff=491"/>
		<updated>2025-10-30T22:07:31Z</updated>

		<summary type="html">&lt;p&gt;Ford: Ford moved page Tools Tiers to Tool Tiers: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tool Tiers]]&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Tool_Tiers&amp;diff=490</id>
		<title>Tool Tiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Tool_Tiers&amp;diff=490"/>
		<updated>2025-10-30T22:07:31Z</updated>

		<summary type="html">&lt;p&gt;Ford: Ford moved page Tools Tiers to Tool Tiers: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tool Tiers==&lt;br /&gt;
Progression is changed from vanilla. You still start at wood and go to stone tools, but instead of going straight to iron, you must first make bronze tools.&lt;br /&gt;
[[File:Bronze_and_Steel_Armour.png|thumb|Bronze and Steel Armour]]&lt;br /&gt;
Bronze is created by combining copper ingots with quartz in a copper anvil or better.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;Iron tools can be directly crafted, but iron armor requires combining an iron block with bronze armor in an anvil.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;Iron Clumps can be combined with coal blocks in an iron anvil or better to make steel. Steel tools and armour can be crafted as normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coal may only be mined with stone tools or better.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;With bronze tools, you can mine gold and iron. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;Steel tools can mine diamond ore and obsidian.&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Tool_Tiers&amp;diff=489</id>
		<title>Tool Tiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Tool_Tiers&amp;diff=489"/>
		<updated>2025-10-30T22:05:09Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tool Tiers==&lt;br /&gt;
Progression is changed from vanilla. You still start at wood and go to stone tools, but instead of going straight to iron, you must first make bronze tools.&lt;br /&gt;
[[File:Bronze_and_Steel_Armour.png|thumb|Bronze and Steel Armour]]&lt;br /&gt;
Bronze is created by combining copper ingots with quartz in a copper anvil or better.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;Iron tools can be directly crafted, but iron armor requires combining an iron block with bronze armor in an anvil.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;Iron Clumps can be combined with coal blocks in an iron anvil or better to make steel. Steel tools and armour can be crafted as normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coal may only be mined with stone tools or better.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;With bronze tools, you can mine gold and iron. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;Steel tools can mine diamond ore and obsidian.&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Main_Page&amp;diff=488</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Main_Page&amp;diff=488"/>
		<updated>2025-10-30T21:42:11Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Page Under Refactoring =&lt;br /&gt;
&lt;br /&gt;
This page is being reworked. In the meantime, [[Archive]] contains a backup of the old main page.&lt;br /&gt;
&lt;br /&gt;
= Quick Links =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-collapse: collapse; display: flex; flex-direction: row; flex-wrap: wrap; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
{{ImageButton|Crafting_Recipes.png|Crafting Recipes|link=[[Recipes]]}}&lt;br /&gt;
{{ImageButton|Map_Generation.png|Map Generation|link=[[Map_Generation]]}}&lt;br /&gt;
{{ImageButton|Progression_Changes.png|Progression Changes|link=[[Progression_Changes]]}}&lt;br /&gt;
{{ImageButton|Player_Mechanics.png|Player Mechanics|link=[[Player_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Civilisation_Mechanics.png|Civilisation Mechanics|link=[[Civilisation_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Meta_Mechanics.png|Meta Mechanics|link=[[Meta_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Tips_and_Tricks.png|Tips and Tricks|link=[[Tips_And_Tricks]]}}&lt;br /&gt;
{{ImageButton|List_Of_Commands.png|List of Commands|link=[[:Category:Commands]]}}&lt;br /&gt;
{{ImageButton|List_Of_All_Mechanics.png|List of Mechanics|link=[[:Category:Mechanics]]}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Basics =&lt;br /&gt;
[[File:The boys.png|thumb|Rift Team aura farming with the new gear]]&lt;br /&gt;
Welcome to Joyful’s Rise of Civilizations Experiment. This experiment will use a custom plugin called CivCore which changes the game in quite a few ways to incentivize cooperation and empower players. This experiment is NOT like a normal Minecraft civilizations event. This experiment is NOT like a normal Minecraft civilizations event. The only rules that are enforced by admins are:&lt;br /&gt;
&lt;br /&gt;
*No cheating&lt;br /&gt;
*No harassment&lt;br /&gt;
*No racism/sexism&lt;br /&gt;
*No combat logging&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breaking any of these rules will result in a ban.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
This experiment is a challenge. Players who enjoy problem solving and overcoming challenges will enjoy this event.&lt;br /&gt;
Unlike other Minecraft civilization events, actions such as RDM and Griefing are not against the rules. Although admins do not enforce rules against these actions, players are encouraged to enforce these rules themselves in order to protect themselves and their builds. In order to empower players to do this: &#039;&#039;&#039;[[Revive System|Death is (almost) permanent.]]&#039;&#039;&#039; &lt;br /&gt;
=== Reviving Players ===&lt;br /&gt;
The only way a player can rejoin the experiment is if another player in the game brings them back via a [[Revive System|costly sacrifice of food]]. This cost will increase exponentially for each time the same person is revived. The crops that are required to bring a player back only grow in [[List of Crop Biomes|specific biomes]].&lt;br /&gt;
&lt;br /&gt;
=== Downed System ===&lt;br /&gt;
Because of the increased consequences of death, we&#039;ve also added a Downed But Not Out (DBNO) system. When a player&#039;s health hits 0, instead of immediately dying, they get &amp;quot;downed&amp;quot; with a chance to be revived. When a player is downed, they have 60s before they die for good. Another player can revive them by right clicking on the downed player to open a GUI, then clicking the &amp;quot;revive&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
=== Health Rework ===&lt;br /&gt;
Health no longer regenerates like normal. Instead of regening when your hunger is full, it will very slowly regen over time. Potions are disabled so the only way you can regen faster is through Bottles of Water which heal 1 heart.&lt;br /&gt;
&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
This experiment uses a [[Stamina System|stamina system]]. Stamina does NOT get used by actions such as: sprinting, jumping, crafting, or smithing. Stamina DOES get used by actions such as: breaking blocks, placing blocks, fishing, hitting players, and farming. Stamina takes a decent time to regenerate, and this is by design. If you run out of stamina, the &amp;quot;stamina cost&amp;quot; for those actions hits your hunger bar instead. When your hunger bar is empty, you can no longer perform actions that require stamina.&lt;br /&gt;
&lt;br /&gt;
=== Progression ===&lt;br /&gt;
Wood and Stone function exactly like vanilla. [[Bronze]] is an alloy, which is made by combining Copper and Quartz (which spawns in the overworld) in a [[Copper Anvil]]. Iron is not required to progress from Bronze to Steel, however Iron is very useful for its much higher durability compared to Bronze. [[Steel]] is an alloy of Coal Blocks and [[Iron Clumps]]. Diamonds are combined with steel gear in a [[Smithing Table]] to make Diamond armor/weapons/tools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ores ===&lt;br /&gt;
Ores do not spawn like they do in vanilla, they are much much rarer. Caves will RARELY have ores exposed. Ores are scattered by default and will require extensive strip mining to find. However, localized deposits exist in specific areas where ore spawn in veins (which are interspersed with &amp;quot;vein&amp;quot; blocks such as blackstone and smooth basalt) and are easier to find. &lt;br /&gt;
&lt;br /&gt;
Coal Sheets generate in a similar way but instead of winding veins they spawn in large flat sheets at the same Y-Level. They can be followed much easier then typical veins.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
Enchantments no longer work like they do in vanilla. There is no enchantment table. Instead, enchantments take place in a [[Diamond Anvil]]. Enchanting requires a piece of the material of what you&#039;re enchanting. &lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
Fishing now takes stamina, but more importantly fishing now requires [[Bait|bait]]. Bait is made from any raw meat in a crafting table. If you fish without bait you only get junk items. The list of junk items you can fish up has been changed to not include enchanted books.&lt;br /&gt;
&lt;br /&gt;
=== Animal Breeding ===&lt;br /&gt;
Animals require more crops to enter love mode! For example, cows and sheep now require 8x Wheat instead of only 1x. In order to make animals enter love mode, you need to have at least the required quantity of crop. For the rest of the animals, they require 16x of their normal crop (pigs require 16x carrots, chickens 16x seeds, etc.)&lt;br /&gt;
&lt;br /&gt;
= Reasoning for the Event =&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: lightgrey;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;It started with YouTuber Magic Gum, who had been theorizing on his channel about how human history would have been different if humanity existed in Minecraft. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magic Gums&#039; rules had to be very strict and very guided to get players to cooperate. The most blatant of these rules being literally telling them &amp;quot;form a civilization to advance to the next level&amp;quot;. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;d like to propose that the reason players had to be forced to cooperate by weeding out antisocial players and imposing rules and expectations was because of the individualistic nature of Minecraft&#039;s production loop. [If] this individualistic production loop was replaced by a social production loop, players wouldn&#039;t need to be coerced into cooperation by outside rules and would lead to much more interesting and divergent [civilizations].  &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is why social anxiety is rooted in our DNA. [Our] ancestors who were scared of being shunned or exiled by their tribe would be biologically incentivized to cooperate and to form these relations to avoid being left to fend for themselves. Of course, we don&#039;t need to simulate anxiety in Minecraft. We just need to provide the conditions which gave rise to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
— Joyful, &#039;&#039;The problem with simulating society in Minecraft&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Main_Page&amp;diff=487</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Main_Page&amp;diff=487"/>
		<updated>2025-10-30T21:33:51Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Page Under Refactoring =&lt;br /&gt;
&lt;br /&gt;
This page is being reworked. In the meantime, [[Archive]] contains a backup of the old main page.&lt;br /&gt;
&lt;br /&gt;
= Quick Links =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-collapse: collapse; display: flex; flex-direction: row; flex-wrap: wrap; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
{{ImageButton|Crafting_Recipes.png|Crafting Recipes|link=[[Recipes]]}}&lt;br /&gt;
{{ImageButton|Map_Generation.png|Map Generation|link=[[Map_Generation]]}}&lt;br /&gt;
{{ImageButton|Progression_Changes.png|Progression Changes|link=[[Progression_Changes]]}}&lt;br /&gt;
{{ImageButton|Player_Mechanics.png|Player Mechanics|link=[[Player_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Civilisation_Mechanics.png|Civilisation Mechanics|link=[[Civilization_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Meta_Mechanics.png|Meta Mechanics|link=[[Meta_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Tips_and_Tricks.png|Tips and Tricks|link=[[Tips_And_Tricks]]}}&lt;br /&gt;
{{ImageButton|List_Of_Commands.png|List of Commands|link=[[:Category:Commands]]}}&lt;br /&gt;
{{ImageButton|List_Of_All_Mechanics.png|List of Mechanics|link=[[:Category:Mechanics]]}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Basics =&lt;br /&gt;
[[File:The boys.png|thumb|Rift Team aura farming with the new gear]]&lt;br /&gt;
Welcome to Joyful’s Rise of Civilizations Experiment. This experiment will use a custom plugin called CivCore which changes the game in quite a few ways to incentivize cooperation and empower players. This experiment is NOT like a normal Minecraft civilizations event. This experiment is NOT like a normal Minecraft civilizations event. The only rules that are enforced by admins are:&lt;br /&gt;
&lt;br /&gt;
*No cheating&lt;br /&gt;
*No harassment&lt;br /&gt;
*No racism/sexism&lt;br /&gt;
*No combat logging&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breaking any of these rules will result in a ban.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
This experiment is a challenge. Players who enjoy problem solving and overcoming challenges will enjoy this event.&lt;br /&gt;
Unlike other Minecraft civilization events, actions such as RDM and Griefing are not against the rules. Although admins do not enforce rules against these actions, players are encouraged to enforce these rules themselves in order to protect themselves and their builds. In order to empower players to do this: &#039;&#039;&#039;[[Revive System|Death is (almost) permanent.]]&#039;&#039;&#039; &lt;br /&gt;
=== Reviving Players ===&lt;br /&gt;
The only way a player can rejoin the experiment is if another player in the game brings them back via a [[Revive System|costly sacrifice of food]]. This cost will increase exponentially for each time the same person is revived. The crops that are required to bring a player back only grow in [[List of Crop Biomes|specific biomes]].&lt;br /&gt;
&lt;br /&gt;
=== Downed System ===&lt;br /&gt;
Because of the increased consequences of death, we&#039;ve also added a Downed But Not Out (DBNO) system. When a player&#039;s health hits 0, instead of immediately dying, they get &amp;quot;downed&amp;quot; with a chance to be revived. When a player is downed, they have 60s before they die for good. Another player can revive them by right clicking on the downed player to open a GUI, then clicking the &amp;quot;revive&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
=== Health Rework ===&lt;br /&gt;
Health no longer regenerates like normal. Instead of regening when your hunger is full, it will very slowly regen over time. Potions are disabled so the only way you can regen faster is through Bottles of Water which heal 1 heart.&lt;br /&gt;
&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
This experiment uses a [[Stamina System|stamina system]]. Stamina does NOT get used by actions such as: sprinting, jumping, crafting, or smithing. Stamina DOES get used by actions such as: breaking blocks, placing blocks, fishing, hitting players, and farming. Stamina takes a decent time to regenerate, and this is by design. If you run out of stamina, the &amp;quot;stamina cost&amp;quot; for those actions hits your hunger bar instead. When your hunger bar is empty, you can no longer perform actions that require stamina.&lt;br /&gt;
&lt;br /&gt;
=== Progression ===&lt;br /&gt;
Wood and Stone function exactly like vanilla. [[Bronze]] is an alloy, which is made by combining Copper and Quartz (which spawns in the overworld) in a [[Copper Anvil]]. Iron is not required to progress from Bronze to Steel, however Iron is very useful for its much higher durability compared to Bronze. [[Steel]] is an alloy of Coal Blocks and [[Iron Clumps]]. Diamonds are combined with steel gear in a [[Smithing Table]] to make Diamond armor/weapons/tools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ores ===&lt;br /&gt;
Ores do not spawn like they do in vanilla, they are much much rarer. Caves will RARELY have ores exposed. Ores are scattered by default and will require extensive strip mining to find. However, localized deposits exist in specific areas where ore spawn in veins (which are interspersed with &amp;quot;vein&amp;quot; blocks such as blackstone and smooth basalt) and are easier to find. &lt;br /&gt;
&lt;br /&gt;
Coal Sheets generate in a similar way but instead of winding veins they spawn in large flat sheets at the same Y-Level. They can be followed much easier then typical veins.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
Enchantments no longer work like they do in vanilla. There is no enchantment table. Instead, enchantments take place in a [[Diamond Anvil]]. Enchanting requires a piece of the material of what you&#039;re enchanting. &lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
Fishing now takes stamina, but more importantly fishing now requires [[Bait|bait]]. Bait is made from any raw meat in a crafting table. If you fish without bait you only get junk items. The list of junk items you can fish up has been changed to not include enchanted books.&lt;br /&gt;
&lt;br /&gt;
=== Animal Breeding ===&lt;br /&gt;
Animals require more crops to enter love mode! For example, cows and sheep now require 8x Wheat instead of only 1x. In order to make animals enter love mode, you need to have at least the required quantity of crop. For the rest of the animals, they require 16x of their normal crop (pigs require 16x carrots, chickens 16x seeds, etc.)&lt;br /&gt;
&lt;br /&gt;
= Reasoning for the Event =&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: lightgrey;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;It started with YouTuber Magic Gum, who had been theorizing on his channel about how human history would have been different if humanity existed in Minecraft. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magic Gums&#039; rules had to be very strict and very guided to get players to cooperate. The most blatant of these rules being literally telling them &amp;quot;form a civilization to advance to the next level&amp;quot;. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;d like to propose that the reason players had to be forced to cooperate by weeding out antisocial players and imposing rules and expectations was because of the individualistic nature of Minecraft&#039;s production loop. [If] this individualistic production loop was replaced by a social production loop, players wouldn&#039;t need to be coerced into cooperation by outside rules and would lead to much more interesting and divergent [civilizations].  &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is why social anxiety is rooted in our DNA. [Our] ancestors who were scared of being shunned or exiled by their tribe would be biologically incentivized to cooperate and to form these relations to avoid being left to fend for themselves. Of course, we don&#039;t need to simulate anxiety in Minecraft. We just need to provide the conditions which gave rise to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
— Joyful, &#039;&#039;The problem with simulating society in Minecraft&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Main_Page&amp;diff=486</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Main_Page&amp;diff=486"/>
		<updated>2025-10-30T21:33:13Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Page Under Refactoring =&lt;br /&gt;
&lt;br /&gt;
This page is being reworked. In the meantime, [[Archive]] contains a backup of the old main page.&lt;br /&gt;
&lt;br /&gt;
= Quick Links =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-collapse: collapse; display: flex; flex-direction: row; flex-wrap: wrap; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
{{ImageButton|Crafting_Recipes.png|Crafting Recipes|link=[[Recipes]]}}&lt;br /&gt;
{{ImageButton|Map_Generation.png|Map Generation|link=[[Map_Generation]]}}&lt;br /&gt;
{{ImageButton|Progression_Changes.png|Progression Changes|link=[[Progression_Changes]]}}&lt;br /&gt;
{{ImageButton|Player_Mechanics.png|Player Mechanics|link=[[Player_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Civilisation_Mechanics.png|Civilisation Mechanics|link=[[:Category:Civilization_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Meta_Mechanics.png|Meta Mechanics|link=[[Meta_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Tips_and_Tricks.png|Tips and Tricks|link=[[Tips_And_Tricks]]}}&lt;br /&gt;
{{ImageButton|List_Of_Commands.png|List of Commands|link=[[:Category:Commands]]}}&lt;br /&gt;
{{ImageButton|List_Of_All_Mechanics.png|List of Mechanics|link=[[:Category:Mechanics]]}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Basics =&lt;br /&gt;
[[File:The boys.png|thumb|Rift Team aura farming with the new gear]]&lt;br /&gt;
Welcome to Joyful’s Rise of Civilizations Experiment. This experiment will use a custom plugin called CivCore which changes the game in quite a few ways to incentivize cooperation and empower players. This experiment is NOT like a normal Minecraft civilizations event. This experiment is NOT like a normal Minecraft civilizations event. The only rules that are enforced by admins are:&lt;br /&gt;
&lt;br /&gt;
*No cheating&lt;br /&gt;
*No harassment&lt;br /&gt;
*No racism/sexism&lt;br /&gt;
*No combat logging&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breaking any of these rules will result in a ban.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
This experiment is a challenge. Players who enjoy problem solving and overcoming challenges will enjoy this event.&lt;br /&gt;
Unlike other Minecraft civilization events, actions such as RDM and Griefing are not against the rules. Although admins do not enforce rules against these actions, players are encouraged to enforce these rules themselves in order to protect themselves and their builds. In order to empower players to do this: &#039;&#039;&#039;[[Revive System|Death is (almost) permanent.]]&#039;&#039;&#039; &lt;br /&gt;
=== Reviving Players ===&lt;br /&gt;
The only way a player can rejoin the experiment is if another player in the game brings them back via a [[Revive System|costly sacrifice of food]]. This cost will increase exponentially for each time the same person is revived. The crops that are required to bring a player back only grow in [[List of Crop Biomes|specific biomes]].&lt;br /&gt;
&lt;br /&gt;
=== Downed System ===&lt;br /&gt;
Because of the increased consequences of death, we&#039;ve also added a Downed But Not Out (DBNO) system. When a player&#039;s health hits 0, instead of immediately dying, they get &amp;quot;downed&amp;quot; with a chance to be revived. When a player is downed, they have 60s before they die for good. Another player can revive them by right clicking on the downed player to open a GUI, then clicking the &amp;quot;revive&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
=== Health Rework ===&lt;br /&gt;
Health no longer regenerates like normal. Instead of regening when your hunger is full, it will very slowly regen over time. Potions are disabled so the only way you can regen faster is through Bottles of Water which heal 1 heart.&lt;br /&gt;
&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
This experiment uses a [[Stamina System|stamina system]]. Stamina does NOT get used by actions such as: sprinting, jumping, crafting, or smithing. Stamina DOES get used by actions such as: breaking blocks, placing blocks, fishing, hitting players, and farming. Stamina takes a decent time to regenerate, and this is by design. If you run out of stamina, the &amp;quot;stamina cost&amp;quot; for those actions hits your hunger bar instead. When your hunger bar is empty, you can no longer perform actions that require stamina.&lt;br /&gt;
&lt;br /&gt;
=== Progression ===&lt;br /&gt;
Wood and Stone function exactly like vanilla. [[Bronze]] is an alloy, which is made by combining Copper and Quartz (which spawns in the overworld) in a [[Copper Anvil]]. Iron is not required to progress from Bronze to Steel, however Iron is very useful for its much higher durability compared to Bronze. [[Steel]] is an alloy of Coal Blocks and [[Iron Clumps]]. Diamonds are combined with steel gear in a [[Smithing Table]] to make Diamond armor/weapons/tools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ores ===&lt;br /&gt;
Ores do not spawn like they do in vanilla, they are much much rarer. Caves will RARELY have ores exposed. Ores are scattered by default and will require extensive strip mining to find. However, localized deposits exist in specific areas where ore spawn in veins (which are interspersed with &amp;quot;vein&amp;quot; blocks such as blackstone and smooth basalt) and are easier to find. &lt;br /&gt;
&lt;br /&gt;
Coal Sheets generate in a similar way but instead of winding veins they spawn in large flat sheets at the same Y-Level. They can be followed much easier then typical veins.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
Enchantments no longer work like they do in vanilla. There is no enchantment table. Instead, enchantments take place in a [[Diamond Anvil]]. Enchanting requires a piece of the material of what you&#039;re enchanting. &lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
Fishing now takes stamina, but more importantly fishing now requires [[Bait|bait]]. Bait is made from any raw meat in a crafting table. If you fish without bait you only get junk items. The list of junk items you can fish up has been changed to not include enchanted books.&lt;br /&gt;
&lt;br /&gt;
=== Animal Breeding ===&lt;br /&gt;
Animals require more crops to enter love mode! For example, cows and sheep now require 8x Wheat instead of only 1x. In order to make animals enter love mode, you need to have at least the required quantity of crop. For the rest of the animals, they require 16x of their normal crop (pigs require 16x carrots, chickens 16x seeds, etc.)&lt;br /&gt;
&lt;br /&gt;
= Reasoning for the Event =&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: lightgrey;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;It started with YouTuber Magic Gum, who had been theorizing on his channel about how human history would have been different if humanity existed in Minecraft. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magic Gums&#039; rules had to be very strict and very guided to get players to cooperate. The most blatant of these rules being literally telling them &amp;quot;form a civilization to advance to the next level&amp;quot;. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;d like to propose that the reason players had to be forced to cooperate by weeding out antisocial players and imposing rules and expectations was because of the individualistic nature of Minecraft&#039;s production loop. [If] this individualistic production loop was replaced by a social production loop, players wouldn&#039;t need to be coerced into cooperation by outside rules and would lead to much more interesting and divergent [civilizations].  &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is why social anxiety is rooted in our DNA. [Our] ancestors who were scared of being shunned or exiled by their tribe would be biologically incentivized to cooperate and to form these relations to avoid being left to fend for themselves. Of course, we don&#039;t need to simulate anxiety in Minecraft. We just need to provide the conditions which gave rise to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
— Joyful, &#039;&#039;The problem with simulating society in Minecraft&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Meta_Mechanics&amp;diff=485</id>
		<title>Meta Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Meta_Mechanics&amp;diff=485"/>
		<updated>2025-10-30T21:21:23Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Meta Mechanics==&lt;br /&gt;
These are mechanics that affect logging in, logging out, and how the event will start.&lt;br /&gt;
&lt;br /&gt;
===Spawn Location===&lt;br /&gt;
When players first join they will spawn randomly, spread across the entire map.&lt;br /&gt;
On the first session, players will spawn in small groups of ~10-20 players (current number undecided).&lt;br /&gt;
&lt;br /&gt;
===Grace Period===&lt;br /&gt;
There will be a 30 minute grace period at the beginning of the event where players may not harm each other.&lt;br /&gt;
This is to give players the minimum time to find others and potentially get an idea of who they want to work with, without artificially creating cohesion.&lt;br /&gt;
&lt;br /&gt;
===Login Invulnerability===&lt;br /&gt;
Upon logging in, players are granted 10 seconds of entity damage invulnerability. This will provide players a chance to react to being approached by mobs or attacked by a player if they log in at an inopportune moment, giving a grace period due to the required resource pack installation and lag.&lt;br /&gt;
&amp;lt;br/&amp;gt;This invulnerability will be cancelled if the player attacks another entity during the period.&lt;br /&gt;
&lt;br /&gt;
===Combat Logging===&lt;br /&gt;
Combat logging is strictly against the rules and will be dealt with on a case-by-case basis.&lt;br /&gt;
Combat logging is defined as logging out to avoid death in ANY scenario.&lt;br /&gt;
This includes common cases such as: reactively logging out upon seeing a player who has intent to kill you, logging out while actively engaged in combat, logging out and back in to abuse login invulnerability, logging out to avoid mobs.&lt;br /&gt;
&amp;lt;br/&amp;gt;If you believe a player combat logged against you, open a ticket on the Discord. Again, due to being dealt with on a case-by-case basis, both sides will be heard out fairly.&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Main_Page&amp;diff=484</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Main_Page&amp;diff=484"/>
		<updated>2025-10-30T21:21:01Z</updated>

		<summary type="html">&lt;p&gt;Ford: Added Meta Mechanics Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Page Under Refactoring =&lt;br /&gt;
&lt;br /&gt;
This page is being reworked. In the meantime, [[Archive]] contains a backup of the old main page.&lt;br /&gt;
&lt;br /&gt;
= Quick Links =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-collapse: collapse; display: flex; flex-direction: row; flex-wrap: wrap; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
{{ImageButton|Crafting_Recipes.png|Crafting Recipes|link=[[Recipes]]}}&lt;br /&gt;
{{ImageButton|Map_Generation.png|Map Generation|link=[[Map_Generation]]}}&lt;br /&gt;
{{ImageButton|Progression_Changes.png|Progression Changes|link=[[Progression_Changes]]}}&lt;br /&gt;
{{ImageButton|Player_Mechanics.png|Player Mechanics|link=[[:Category:Player_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Civilisation_Mechanics.png|Civilisation Mechanics|link=[[:Category:Civilization_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Meta_Mechanics.png|Meta Mechanics|link=[[Meta_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Tips_and_Tricks.png|Tips and Tricks|link=[[Tips_And_Tricks]]}}&lt;br /&gt;
{{ImageButton|List_Of_Commands.png|List of Commands|link=[[:Category:Commands]]}}&lt;br /&gt;
{{ImageButton|List_Of_All_Mechanics.png|List of Mechanics|link=[[:Category:Mechanics]]}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Basics =&lt;br /&gt;
[[File:The boys.png|thumb|Rift Team aura farming with the new gear]]&lt;br /&gt;
Welcome to Joyful’s Rise of Civilizations Experiment. This experiment will use a custom plugin called CivCore which changes the game in quite a few ways to incentivize cooperation and empower players. This experiment is NOT like a normal Minecraft civilizations event. This experiment is NOT like a normal Minecraft civilizations event. The only rules that are enforced by admins are:&lt;br /&gt;
&lt;br /&gt;
*No cheating&lt;br /&gt;
*No harassment&lt;br /&gt;
*No racism/sexism&lt;br /&gt;
*No combat logging&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breaking any of these rules will result in a ban.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
This experiment is a challenge. Players who enjoy problem solving and overcoming challenges will enjoy this event.&lt;br /&gt;
Unlike other Minecraft civilization events, actions such as RDM and Griefing are not against the rules. Although admins do not enforce rules against these actions, players are encouraged to enforce these rules themselves in order to protect themselves and their builds. In order to empower players to do this: &#039;&#039;&#039;[[Revive System|Death is (almost) permanent.]]&#039;&#039;&#039; &lt;br /&gt;
=== Reviving Players ===&lt;br /&gt;
The only way a player can rejoin the experiment is if another player in the game brings them back via a [[Revive System|costly sacrifice of food]]. This cost will increase exponentially for each time the same person is revived. The crops that are required to bring a player back only grow in [[List of Crop Biomes|specific biomes]].&lt;br /&gt;
&lt;br /&gt;
=== Downed System ===&lt;br /&gt;
Because of the increased consequences of death, we&#039;ve also added a Downed But Not Out (DBNO) system. When a player&#039;s health hits 0, instead of immediately dying, they get &amp;quot;downed&amp;quot; with a chance to be revived. When a player is downed, they have 60s before they die for good. Another player can revive them by right clicking on the downed player to open a GUI, then clicking the &amp;quot;revive&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
=== Health Rework ===&lt;br /&gt;
Health no longer regenerates like normal. Instead of regening when your hunger is full, it will very slowly regen over time. Potions are disabled so the only way you can regen faster is through Bottles of Water which heal 1 heart.&lt;br /&gt;
&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
This experiment uses a [[Stamina System|stamina system]]. Stamina does NOT get used by actions such as: sprinting, jumping, crafting, or smithing. Stamina DOES get used by actions such as: breaking blocks, placing blocks, fishing, hitting players, and farming. Stamina takes a decent time to regenerate, and this is by design. If you run out of stamina, the &amp;quot;stamina cost&amp;quot; for those actions hits your hunger bar instead. When your hunger bar is empty, you can no longer perform actions that require stamina.&lt;br /&gt;
&lt;br /&gt;
=== Progression ===&lt;br /&gt;
Wood and Stone function exactly like vanilla. [[Bronze]] is an alloy, which is made by combining Copper and Quartz (which spawns in the overworld) in a [[Copper Anvil]]. Iron is not required to progress from Bronze to Steel, however Iron is very useful for its much higher durability compared to Bronze. [[Steel]] is an alloy of Coal Blocks and [[Iron Clumps]]. Diamonds are combined with steel gear in a [[Smithing Table]] to make Diamond armor/weapons/tools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ores ===&lt;br /&gt;
Ores do not spawn like they do in vanilla, they are much much rarer. Caves will RARELY have ores exposed. Ores are scattered by default and will require extensive strip mining to find. However, localized deposits exist in specific areas where ore spawn in veins (which are interspersed with &amp;quot;vein&amp;quot; blocks such as blackstone and smooth basalt) and are easier to find. &lt;br /&gt;
&lt;br /&gt;
Coal Sheets generate in a similar way but instead of winding veins they spawn in large flat sheets at the same Y-Level. They can be followed much easier then typical veins.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
Enchantments no longer work like they do in vanilla. There is no enchantment table. Instead, enchantments take place in a [[Diamond Anvil]]. Enchanting requires a piece of the material of what you&#039;re enchanting. &lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
Fishing now takes stamina, but more importantly fishing now requires [[Bait|bait]]. Bait is made from any raw meat in a crafting table. If you fish without bait you only get junk items. The list of junk items you can fish up has been changed to not include enchanted books.&lt;br /&gt;
&lt;br /&gt;
=== Animal Breeding ===&lt;br /&gt;
Animals require more crops to enter love mode! For example, cows and sheep now require 8x Wheat instead of only 1x. In order to make animals enter love mode, you need to have at least the required quantity of crop. For the rest of the animals, they require 16x of their normal crop (pigs require 16x carrots, chickens 16x seeds, etc.)&lt;br /&gt;
&lt;br /&gt;
= Reasoning for the Event =&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: lightgrey;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;It started with YouTuber Magic Gum, who had been theorizing on his channel about how human history would have been different if humanity existed in Minecraft. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magic Gums&#039; rules had to be very strict and very guided to get players to cooperate. The most blatant of these rules being literally telling them &amp;quot;form a civilization to advance to the next level&amp;quot;. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;d like to propose that the reason players had to be forced to cooperate by weeding out antisocial players and imposing rules and expectations was because of the individualistic nature of Minecraft&#039;s production loop. [If] this individualistic production loop was replaced by a social production loop, players wouldn&#039;t need to be coerced into cooperation by outside rules and would lead to much more interesting and divergent [civilizations].  &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is why social anxiety is rooted in our DNA. [Our] ancestors who were scared of being shunned or exiled by their tribe would be biologically incentivized to cooperate and to form these relations to avoid being left to fend for themselves. Of course, we don&#039;t need to simulate anxiety in Minecraft. We just need to provide the conditions which gave rise to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
— Joyful, &#039;&#039;The problem with simulating society in Minecraft&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Main_Page&amp;diff=483</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Main_Page&amp;diff=483"/>
		<updated>2025-10-30T21:19:08Z</updated>

		<summary type="html">&lt;p&gt;Ford: Changed Recipe Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Page Under Refactoring =&lt;br /&gt;
&lt;br /&gt;
This page is being reworked. In the meantime, [[Archive]] contains a backup of the old main page.&lt;br /&gt;
&lt;br /&gt;
= Quick Links =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-collapse: collapse; display: flex; flex-direction: row; flex-wrap: wrap; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
{{ImageButton|Crafting_Recipes.png|Crafting Recipes|link=[[Recipes]]}}&lt;br /&gt;
{{ImageButton|Map_Generation.png|Map Generation|link=[[Map_Generation]]}}&lt;br /&gt;
{{ImageButton|Progression_Changes.png|Progression Changes|link=[[Progression_Changes]]}}&lt;br /&gt;
{{ImageButton|Player_Mechanics.png|Player Mechanics|link=[[:Category:Player_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Civilisation_Mechanics.png|Civilisation Mechanics|link=[[:Category:Civilization_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Meta_Mechanics.png|Meta Mechanics|link=[[:Category:Meta_Mechanics]]}}&lt;br /&gt;
{{ImageButton|Tips_and_Tricks.png|Tips and Tricks|link=[[Tips_And_Tricks]]}}&lt;br /&gt;
{{ImageButton|List_Of_Commands.png|List of Commands|link=[[:Category:Commands]]}}&lt;br /&gt;
{{ImageButton|List_Of_All_Mechanics.png|List of Mechanics|link=[[:Category:Mechanics]]}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Basics =&lt;br /&gt;
[[File:The boys.png|thumb|Rift Team aura farming with the new gear]]&lt;br /&gt;
Welcome to Joyful’s Rise of Civilizations Experiment. This experiment will use a custom plugin called CivCore which changes the game in quite a few ways to incentivize cooperation and empower players. This experiment is NOT like a normal Minecraft civilizations event. This experiment is NOT like a normal Minecraft civilizations event. The only rules that are enforced by admins are:&lt;br /&gt;
&lt;br /&gt;
*No cheating&lt;br /&gt;
*No harassment&lt;br /&gt;
*No racism/sexism&lt;br /&gt;
*No combat logging&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breaking any of these rules will result in a ban.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
This experiment is a challenge. Players who enjoy problem solving and overcoming challenges will enjoy this event.&lt;br /&gt;
Unlike other Minecraft civilization events, actions such as RDM and Griefing are not against the rules. Although admins do not enforce rules against these actions, players are encouraged to enforce these rules themselves in order to protect themselves and their builds. In order to empower players to do this: &#039;&#039;&#039;[[Revive System|Death is (almost) permanent.]]&#039;&#039;&#039; &lt;br /&gt;
=== Reviving Players ===&lt;br /&gt;
The only way a player can rejoin the experiment is if another player in the game brings them back via a [[Revive System|costly sacrifice of food]]. This cost will increase exponentially for each time the same person is revived. The crops that are required to bring a player back only grow in [[List of Crop Biomes|specific biomes]].&lt;br /&gt;
&lt;br /&gt;
=== Downed System ===&lt;br /&gt;
Because of the increased consequences of death, we&#039;ve also added a Downed But Not Out (DBNO) system. When a player&#039;s health hits 0, instead of immediately dying, they get &amp;quot;downed&amp;quot; with a chance to be revived. When a player is downed, they have 60s before they die for good. Another player can revive them by right clicking on the downed player to open a GUI, then clicking the &amp;quot;revive&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
=== Health Rework ===&lt;br /&gt;
Health no longer regenerates like normal. Instead of regening when your hunger is full, it will very slowly regen over time. Potions are disabled so the only way you can regen faster is through Bottles of Water which heal 1 heart.&lt;br /&gt;
&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
This experiment uses a [[Stamina System|stamina system]]. Stamina does NOT get used by actions such as: sprinting, jumping, crafting, or smithing. Stamina DOES get used by actions such as: breaking blocks, placing blocks, fishing, hitting players, and farming. Stamina takes a decent time to regenerate, and this is by design. If you run out of stamina, the &amp;quot;stamina cost&amp;quot; for those actions hits your hunger bar instead. When your hunger bar is empty, you can no longer perform actions that require stamina.&lt;br /&gt;
&lt;br /&gt;
=== Progression ===&lt;br /&gt;
Wood and Stone function exactly like vanilla. [[Bronze]] is an alloy, which is made by combining Copper and Quartz (which spawns in the overworld) in a [[Copper Anvil]]. Iron is not required to progress from Bronze to Steel, however Iron is very useful for its much higher durability compared to Bronze. [[Steel]] is an alloy of Coal Blocks and [[Iron Clumps]]. Diamonds are combined with steel gear in a [[Smithing Table]] to make Diamond armor/weapons/tools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ores ===&lt;br /&gt;
Ores do not spawn like they do in vanilla, they are much much rarer. Caves will RARELY have ores exposed. Ores are scattered by default and will require extensive strip mining to find. However, localized deposits exist in specific areas where ore spawn in veins (which are interspersed with &amp;quot;vein&amp;quot; blocks such as blackstone and smooth basalt) and are easier to find. &lt;br /&gt;
&lt;br /&gt;
Coal Sheets generate in a similar way but instead of winding veins they spawn in large flat sheets at the same Y-Level. They can be followed much easier then typical veins.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
Enchantments no longer work like they do in vanilla. There is no enchantment table. Instead, enchantments take place in a [[Diamond Anvil]]. Enchanting requires a piece of the material of what you&#039;re enchanting. &lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
Fishing now takes stamina, but more importantly fishing now requires [[Bait|bait]]. Bait is made from any raw meat in a crafting table. If you fish without bait you only get junk items. The list of junk items you can fish up has been changed to not include enchanted books.&lt;br /&gt;
&lt;br /&gt;
=== Animal Breeding ===&lt;br /&gt;
Animals require more crops to enter love mode! For example, cows and sheep now require 8x Wheat instead of only 1x. In order to make animals enter love mode, you need to have at least the required quantity of crop. For the rest of the animals, they require 16x of their normal crop (pigs require 16x carrots, chickens 16x seeds, etc.)&lt;br /&gt;
&lt;br /&gt;
= Reasoning for the Event =&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: lightgrey;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;It started with YouTuber Magic Gum, who had been theorizing on his channel about how human history would have been different if humanity existed in Minecraft. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magic Gums&#039; rules had to be very strict and very guided to get players to cooperate. The most blatant of these rules being literally telling them &amp;quot;form a civilization to advance to the next level&amp;quot;. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;d like to propose that the reason players had to be forced to cooperate by weeding out antisocial players and imposing rules and expectations was because of the individualistic nature of Minecraft&#039;s production loop. [If] this individualistic production loop was replaced by a social production loop, players wouldn&#039;t need to be coerced into cooperation by outside rules and would lead to much more interesting and divergent [civilizations].  &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is why social anxiety is rooted in our DNA. [Our] ancestors who were scared of being shunned or exiled by their tribe would be biologically incentivized to cooperate and to form these relations to avoid being left to fend for themselves. Of course, we don&#039;t need to simulate anxiety in Minecraft. We just need to provide the conditions which gave rise to it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
— Joyful, &#039;&#039;The problem with simulating society in Minecraft&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Recipes&amp;diff=482</id>
		<title>Recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Recipes&amp;diff=482"/>
		<updated>2025-10-30T21:18:23Z</updated>

		<summary type="html">&lt;p&gt;Ford: Added Some Recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Most Important One==&lt;br /&gt;
[[File:Cornucopia Recipe.png|frame|left|1x Beetroot, 1x Carrot, 1x Potato, 1x Wheat, 1x Pumpkin, 1x Sweet Berry, 1x Cocoa Beans, 1x Sugar, 1x Watermelon Slice, makes a Cornucopia]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Bait Recipes==&lt;br /&gt;
[[File:Beef to Bait Recipe.png|frame|left|Raw Beef makes 12x bait]]&lt;br /&gt;
[[File:Pork to Bait Recipe.png|frame|left| Raw Porkchop makes 12x bait]]&lt;br /&gt;
[[File:Mutton to Bait Recipe.png|frame|left|Raw Mutton makes 8x bait]]&lt;br /&gt;
[[File:Chicken to Bait Recipe.png|frame|left|Raw Chicken makes 8x bait]]&lt;br /&gt;
[[File:Rabbit to Bait Recipe.png|frame|left|Raw Rabbit makes 8x bait]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Horse Equipment==&lt;br /&gt;
[[File:Saddle Recipe.png|frame|left|3 Leather and 1 Iron Ingot makes 1 Saddle]]&lt;br /&gt;
[[File:Iron Horse Armor.png|frame|left|7 Iron Ingots makes Iron Horse Armor]]&lt;br /&gt;
[[File:Golden Horse Armor.png|frame|left|7 Gold Ingots makes Gold Horse Armor]]&lt;br /&gt;
[[File:Diamond_Horse_Armour_Recipe.png|frame|left|1 Diamond and 6 Steel makes Diamond Horse Armor]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Navigation==&lt;br /&gt;
[[File:Compass_recipe.png|frame|left|4x Bronze Ingot and 1x Iron Ingot makes a Compass]]&lt;br /&gt;
[[File:Clock Recipe.png|frame|left|4x Gold Ingot and 1x Iron Ingot makes a Clock]]&lt;br /&gt;
[[File:Rail Recipe.png|frame|left|6x Iron Ingots and 1x Stick makes 48x Rails]]&lt;br /&gt;
[[File:Powered Rail Recipe.png|frame|left|6x Gold Ingots and 1x Stick makes 6x Powered Rails]]&lt;br /&gt;
[[File:Lead Recipe.png|frame|left|5x String makes a Lead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
[[File:Pointed Dripstone Recipe.png|frame|left|1x Dripstone makes 4x Pointed Dripstone]]&lt;br /&gt;
[[File:Wool to String.png|frame|left|1x of any color Wool makes 1x String]]&lt;br /&gt;
[[File:Smith_Table_Recipe.png|frame|left|8x Iron Ingots and 1x Crafting Table makes a Smithing Table]]&lt;br /&gt;
[[File:Bucket Recipe.png|frame|left|3x Steel Ingot make a Bucket ! Iron can no longer craft buckets !]]&lt;br /&gt;
[[File:Bell Recipe.png|frame|left|5x Gold Ingots and 1x Stick makes a Bell, to annoy all your friends!]]&lt;br /&gt;
[[File:Gunpowder Recipe.png|frame|left|5x Charcoal and 4x Bonemeal makes Gunpowder]]&lt;br /&gt;
[[File:Bronze Sheers Recipe.png|frame|left|2x Bronze makes sheers. shears? I always forget]]&lt;br /&gt;
[[File:Iron Clump Recipe.png|frame|left|4x Iron Ingots  makes an Iron Clump]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Anvils==&lt;br /&gt;
&lt;br /&gt;
[[File:Copper Anvil Recipe.png|frame|left|3x Copper Block and 4x Copper Ingot make a Copper Anvil]]&lt;br /&gt;
[[File:Iron Anvil Recipe.png|frame|left|3x Iron Blocks, 3x Iron Ingots, and 1x Copper Anvil make an Iron Anvil]]&lt;br /&gt;
[[File:Diamond Anvil Recipe 2.png|frame|left|5x Obsidian, 1x Diamond, and 1x Iron Anvil make a Diamond Anvil]]&lt;br /&gt;
[[File:Bronze to Iron.png|frame|left|Bronze Armour is upgraded to Iron with an Iron Block in an Anvil]]&lt;br /&gt;
[[File:Steel to Diamond.png|frame|left|Steel Armour is upgraded to Diamond with an Obsidian Cast and a Diamond in a Smithing Table]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
[[File:Obsidian Cast Recipe.png|frame|left|8x Obsidian and 1x Steel Ingot make an Obsidian Cast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sentry Recipe.png|frame|left|7x Iron, 1x Gold, and 1x Cobblestone makes a Sentry Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Vex Recipe.png|frame|left|7x Iron, 1x Gold, and 1x Iron Sword makes a Vex Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wild Recipe.png|frame|left|7x Iron, 1x Gold, and 1x Mossy Cobblestone makes a Wild Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Coast Recipe.png|frame|left|7x Iron, 1x Gold, and 1x Sand makes a Coast Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dune Recipe.png|frame|left|7x Gold Ingot, 1x Sand, and 1x Cactus make a Dune Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wayfinder Recipe.png|frame|left|7x Bronze, 1x Diamond, and 1x Terracotta make a Wayfinder Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Raiser Recipe.png|frame|left|7x Bronze, 1x Gold, and 1x Red Terracotta makes a Raiser Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shaper Recipe.png|frame|left|Its the same as the rest but with Blue Terracotta]]&lt;br /&gt;
&lt;br /&gt;
[[File:Host Recipe.png|frame|left|if you can&#039;t notice the pattern by now its your own fault, yellow terracotta]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ward Recipe.png|frame|left|jeez I really hope I spelled terracotta right, oh this one is cobbled deepslate]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silence Recipe.png|frame|left|its obsidian duh]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tide Recipe.png|frame|left|prismarine, is anybody reading this anymore?]]&lt;br /&gt;
&lt;br /&gt;
[[File:Snout Recipe.png|frame|left|yikes, chiseled polished blackstone]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rib Recipe.png|frame|left|netherrack]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eye Recipe.png|frame|left|if you use this one you&#039;re just weird, if you don&#039;t know what that block is @Ford in the rift discord]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spire Recipe.png|frame|left|7x Gold Ingot, 1x Iron, and 1x Amethyst Block makes a Spire Armor Trim (this one isn&#039;t bad)]]&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Steel_to_Diamond.png&amp;diff=481</id>
		<title>File:Steel to Diamond.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Steel_to_Diamond.png&amp;diff=481"/>
		<updated>2025-10-30T21:16:39Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Bronze_to_Iron.png&amp;diff=480</id>
		<title>File:Bronze to Iron.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Bronze_to_Iron.png&amp;diff=480"/>
		<updated>2025-10-30T21:15:39Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Iron_Clump_Recipe.png&amp;diff=479</id>
		<title>File:Iron Clump Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Iron_Clump_Recipe.png&amp;diff=479"/>
		<updated>2025-10-30T21:08:30Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Pointed_Dripstone_Recipe.png&amp;diff=478</id>
		<title>File:Pointed Dripstone Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Pointed_Dripstone_Recipe.png&amp;diff=478"/>
		<updated>2025-10-30T21:06:12Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=Recipes&amp;diff=477</id>
		<title>Recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=Recipes&amp;diff=477"/>
		<updated>2025-10-30T20:48:02Z</updated>

		<summary type="html">&lt;p&gt;Ford: Added and Updated Recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Most Important One==&lt;br /&gt;
[[File:Cornucopia Recipe.png|frame|left|1x Beetroot, 1x Carrot, 1x Potato, 1x Wheat, 1x Pumpkin, 1x Sweet Berry, 1x Cocoa Beans, 1x Sugar, 1x Watermelon Slice, makes a Cornucopia]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Bait Recipes==&lt;br /&gt;
[[File:Beef to Bait Recipe.png|frame|left|Raw Beef makes 12x bait]]&lt;br /&gt;
[[File:Pork to Bait Recipe.png|frame|left| Raw Porkchop makes 12x bait]]&lt;br /&gt;
[[File:Mutton to Bait Recipe.png|frame|left|Raw Mutton makes 8x bait]]&lt;br /&gt;
[[File:Chicken to Bait Recipe.png|frame|left|Raw Chicken makes 8x bait]]&lt;br /&gt;
[[File:Rabbit to Bait Recipe.png|frame|left|Raw Rabbit makes 8x bait]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Horse Equipment==&lt;br /&gt;
[[File:Saddle Recipe.png|frame|left|3 Leather and 1 Iron Ingot makes 1 Saddle]]&lt;br /&gt;
[[File:Iron Horse Armor.png|frame|left|7 Iron Ingots makes Iron Horse Armor]]&lt;br /&gt;
[[File:Golden Horse Armor.png|frame|left|7 Gold Ingots makes Gold Horse Armor]]&lt;br /&gt;
[[File:Diamond_Horse_Armour_Recipe.png|frame|left|1 Diamond and 6 Steel makes Diamond Horse Armor]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Navigation==&lt;br /&gt;
[[File:Compass_recipe.png|frame|left|4x Bronze Ingot and 1x Iron Ingot makes a Compass]]&lt;br /&gt;
[[File:Clock Recipe.png|frame|left|4x Gold Ingot and 1x Iron Ingot makes a Clock]]&lt;br /&gt;
[[File:Rail Recipe.png|frame|left|6x Iron Ingots and 1x Stick makes 48x Rails]]&lt;br /&gt;
[[File:Powered Rail Recipe.png|frame|left|6x Gold Ingots and 1x Stick makes 6x Powered Rails]]&lt;br /&gt;
[[File:Lead Recipe.png|frame|left|5x String makes a Lead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
[[File:Wool to String.png|frame|left|1x of any color Wool makes 1x String]]&lt;br /&gt;
[[File:Smith_Table_Recipe.png|frame|left|8x Iron Ingots and 1x Crafting Table makes a Smithing Table]]&lt;br /&gt;
[[File:Bucket Recipe.png|frame|left|3x Steel Ingot make a Bucket ! Iron can no longer craft buckets !]]&lt;br /&gt;
[[File:Bell Recipe.png|frame|left|5x Gold Ingots and 1x Stick makes a Bell, to annoy all your friends!]]&lt;br /&gt;
[[File:Gunpowder Recipe.png|frame|left|5x Charcoal and 4x Bonemeal makes Gunpowder]]&lt;br /&gt;
[[File:Bronze Sheers Recipe.png|frame|left|2x Bronze makes sheers. shears? I always forget]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Anvils==&lt;br /&gt;
&lt;br /&gt;
[[File:Copper Anvil Recipe.png|frame|left|3x Copper Block and 4x Copper Ingot make a Copper Anvil]]&lt;br /&gt;
[[File:Iron Anvil Recipe.png|frame|left|3x Iron Blocks, 3x Iron Ingots, and 1x Copper Anvil make an Iron Anvil]]&lt;br /&gt;
[[File:Diamond Anvil Recipe 2.png|frame|left|5x Obsidian, 1x Diamond, and 1x Iron Anvil make a Diamond Anvil]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
[[File:Obsidian Cast Recipe.png|frame|left|8x Obsidian and 1x Steel Ingot make an Obsidian Cast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sentry Recipe.png|frame|left|7x Iron, 1x Gold, and 1x Cobblestone makes a Sentry Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Vex Recipe.png|frame|left|7x Iron, 1x Gold, and 1x Iron Sword makes a Vex Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wild Recipe.png|frame|left|7x Iron, 1x Gold, and 1x Mossy Cobblestone makes a Wild Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Coast Recipe.png|frame|left|7x Iron, 1x Gold, and 1x Sand makes a Coast Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dune Recipe.png|frame|left|7x Gold Ingot, 1x Sand, and 1x Cactus make a Dune Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wayfinder Recipe.png|frame|left|7x Bronze, 1x Diamond, and 1x Terracotta make a Wayfinder Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Raiser Recipe.png|frame|left|7x Bronze, 1x Gold, and 1x Red Terracotta makes a Raiser Armor Trim]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shaper Recipe.png|frame|left|Its the same as the rest but with Blue Terracotta]]&lt;br /&gt;
&lt;br /&gt;
[[File:Host Recipe.png|frame|left|if you can&#039;t notice the pattern by now its your own fault, yellow terracotta]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ward Recipe.png|frame|left|jeez I really hope I spelled terracotta right, oh this one is cobbled deepslate]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silence Recipe.png|frame|left|its obsidian duh]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tide Recipe.png|frame|left|prismarine, is anybody reading this anymore?]]&lt;br /&gt;
&lt;br /&gt;
[[File:Snout Recipe.png|frame|left|yikes, chiseled polished blackstone]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rib Recipe.png|frame|left|netherrack]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eye Recipe.png|frame|left|if you use this one you&#039;re just weird, if you don&#039;t know what that block is @Ford in the rift discord]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spire Recipe.png|frame|left|7x Gold Ingot, 1x Iron, and 1x Amethyst Block makes a Spire Armor Trim (this one isn&#039;t bad)]]&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Cornucopia_Recipe.png&amp;diff=476</id>
		<title>File:Cornucopia Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Cornucopia_Recipe.png&amp;diff=476"/>
		<updated>2025-10-30T20:45:10Z</updated>

		<summary type="html">&lt;p&gt;Ford: Ford uploaded a new version of File:Cornucopia Recipe.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the recipe for Cornucopias&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Bronze_Sheers_Recipe.png&amp;diff=475</id>
		<title>File:Bronze Sheers Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Bronze_Sheers_Recipe.png&amp;diff=475"/>
		<updated>2025-10-30T20:43:12Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Spire_Recipe.png&amp;diff=474</id>
		<title>File:Spire Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Spire_Recipe.png&amp;diff=474"/>
		<updated>2025-10-30T20:39:08Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Eye_Recipe.png&amp;diff=473</id>
		<title>File:Eye Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Eye_Recipe.png&amp;diff=473"/>
		<updated>2025-10-30T20:38:49Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Rib_Recipe.png&amp;diff=472</id>
		<title>File:Rib Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Rib_Recipe.png&amp;diff=472"/>
		<updated>2025-10-30T20:38:22Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Snout_Recipe.png&amp;diff=471</id>
		<title>File:Snout Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Snout_Recipe.png&amp;diff=471"/>
		<updated>2025-10-30T20:37:41Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Tide_Recipe.png&amp;diff=470</id>
		<title>File:Tide Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Tide_Recipe.png&amp;diff=470"/>
		<updated>2025-10-30T20:37:15Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Silence_Recipe.png&amp;diff=469</id>
		<title>File:Silence Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Silence_Recipe.png&amp;diff=469"/>
		<updated>2025-10-30T20:36:50Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Ward_Recipe.png&amp;diff=468</id>
		<title>File:Ward Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Ward_Recipe.png&amp;diff=468"/>
		<updated>2025-10-30T20:36:27Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Host_Recipe.png&amp;diff=467</id>
		<title>File:Host Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Host_Recipe.png&amp;diff=467"/>
		<updated>2025-10-30T20:36:04Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Shaper_Recipe.png&amp;diff=466</id>
		<title>File:Shaper Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Shaper_Recipe.png&amp;diff=466"/>
		<updated>2025-10-30T20:35:27Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Raiser_Recipe.png&amp;diff=465</id>
		<title>File:Raiser Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Raiser_Recipe.png&amp;diff=465"/>
		<updated>2025-10-30T20:35:00Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Wayfinder_Recipe.png&amp;diff=464</id>
		<title>File:Wayfinder Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Wayfinder_Recipe.png&amp;diff=464"/>
		<updated>2025-10-30T20:34:10Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Dune_Recipe.png&amp;diff=463</id>
		<title>File:Dune Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Dune_Recipe.png&amp;diff=463"/>
		<updated>2025-10-30T20:33:49Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Coast_Recipe.png&amp;diff=462</id>
		<title>File:Coast Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Coast_Recipe.png&amp;diff=462"/>
		<updated>2025-10-30T20:33:12Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Wild_Recipe.png&amp;diff=461</id>
		<title>File:Wild Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Wild_Recipe.png&amp;diff=461"/>
		<updated>2025-10-30T20:32:28Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Vex_Recipe.png&amp;diff=460</id>
		<title>File:Vex Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Vex_Recipe.png&amp;diff=460"/>
		<updated>2025-10-30T20:31:54Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Sentry_Recipe.png&amp;diff=459</id>
		<title>File:Sentry Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Sentry_Recipe.png&amp;diff=459"/>
		<updated>2025-10-30T19:22:44Z</updated>

		<summary type="html">&lt;p&gt;Ford: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
	<entry>
		<id>https://wiki.keii.dev/index.php?title=File:Sentry_Armor_Trim_Recipe.png&amp;diff=458</id>
		<title>File:Sentry Armor Trim Recipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.keii.dev/index.php?title=File:Sentry_Armor_Trim_Recipe.png&amp;diff=458"/>
		<updated>2025-10-30T19:15:58Z</updated>

		<summary type="html">&lt;p&gt;Ford: Ford uploaded a new version of File:Sentry Armor Trim Recipe.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sentry Armor Trim Recipe&lt;/div&gt;</summary>
		<author><name>Ford</name></author>
	</entry>
</feed>